How to create fire/smoke from scratch in Niagara, Unreal Engine 5.1, Part 2 — Generating a point-like emitter

How to alter the emitters to get fireball fluid effects:

Set Fountain > Emitter Update > Spawn Rate > SpawnRate to 1
Set Fountain > Particle Spawn > Initialize Particle > Point Attributes > Lifetime Mode to Direct Set
Set Fountain > Particle Spawn > Initialize Particle > Point Attributes > Lifetime to 100
Set Fountain > Particle Spawn > Add Velocity > Velocity Mode to From Point
Set Fountain > Particle Spawn > Add Velocity > Velocity Speed Minimum to 500
Set Fountain > Particle Spawn > Add Velocity > Velocity Speed Maximum to 500
Disable Fountain > Particle Update > Gravity Force
Disable Fountain > Particle Update > Drag

Set Grid3D_Gas_CONTROLS_Emitter > Emitter Summary > Grid > World Space Size to 1000 on all 3 axes
Set Grid3D_Gas_CONTROLS_Emitter > Emitter Summary > Grid > Local Pivot to 0 on all 3 axes

Leave a comment

Design a site like this with WordPress.com
Get started