1) Enable the NiagaraFluids (BETA) plugin:
- Edit > Plugins > NiagaraFluids (BETA)
- Restart editor
2) Create an empty Niagara system:
- Right-click in Content Browser, select Create Basic Asset > Niagara System
- Select Create Empty System
- Click Finish
3) Open the empty Niagara system for editing:
- Double-click on the NewNiagaraSystem that was created, in order to open it up in preview mode
4) Create the fountain emitter:
- In the System Overview, right-click and select Add Emitter
- Choose Fountain from the templates
5) Create the gas emitter:
- In the System Overview, right-click and select Add Emitter
- Select Parent Emitters, uncheck Library Only
- Choose Grid 3D Gas > Grid 3D Gas CONTROLS Emitter
6) Set the grid resolution to something reasonable on a low-end PC:
- Click on Emitter Summary for Grid3D_Gas_CONTROLS_Emitter
- Change Grid > Resolution Max Axis to 100
7) Add fuel source:
- Under Fountain > Particle Update, add Set Fluid Source Attributes
8) Convert to GPU particles:
- Click on Fountain Properties
- Change Emitter > Sim Target to GPUCompute Sim
- Change Emitter > Calculate Bounds Mode to Fixed
- Change Emitter > Local Space to Enabled
9) Hook up fuel source:
- Click on Grid3D_Gas_CONTROLS_Emitter Emitter Summary
- Change Particle Source > Particle Read > Emitter Name to Fountain
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